zai-org/SCAIL
Some data may be outdated — see provenance labels.
SCAIL: Towards Studio-Grade Character Animation via In-Context Learning of 3D-Consistent Pose Representations (CVPR 2026 Findings) observed · 2026-10-04
Health v2 · maintenance only
49/100
- Activity 72
- Release rhythm 35
- Longevity 23
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-22. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 324
- days_rel: n/a
- days_push: 168
- n_releases_24m: 0
Adoption not part of the score
1053 stars · 60 forks observed · 2026-10-04
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
SCAIL is the official inference implementation of a 14B diffusion transformer model that generates studio-grade character animation videos from a reference character image and a driving pose sequence. It uses in-context learning of 3D-consistent pose representations to handle complex motions like turning and flipping with coherent depth-aware motion.
Use cases
- animate a character image from a motion capture or pose video
- generate studio-grade character animation from pose sequences
- drive a static character with complex motions like flips and turns
- video-to-video character reenactment with 3D-consistent poses
- produce production-quality animated character videos without a studio pipeline
- research controllable video generation with pose conditioning
When to choose
- you need high-fidelity character animation driven by pose input
- your motions involve complex body rotation, flipping, or turning that simpler pose-guided models fail on
- you want to run inference with a pretrained 14B character animation model on GPU
- you are researching pose representation and conditioning for video diffusion models
When to avoid
- you lack a high-VRAM GPU to run a 14B diffusion transformer
- you need training or fine-tuning code rather than inference
- you need real-time or low-latency animation
- you want lightweight 2D skeletal animation for games rather than generated video
Facets
library · maturity active
video-processing machine-learning deep-learning llm-inference artificial-intelligence computer-vision deep-learning python character-animation video-generation video2video pose-driven-animation diffusion-transformer cvpr-2026 in-context-learning 3d-pose-representation image-to-video research-model video gpu linux
1 source
- readme: https://github.com/zai-org/SCAIL · fetched 2026-10-04 · 89de47ab3b1a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| zai-org/SCAIL | main | 49 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem