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Rust-GPU/rust-gpu

🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 observed · 2026-08-28

github.com/Rust-GPU/rust-gpu · homepage · Rust · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

84/100

  • Activity 99
  • Release rhythm 80
  • Longevity 55
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 0
  • age_days: 783
  • days_rel: 138
  • days_push: 9
  • n_releases_24m: 8

Full methodology

Adoption not part of the score

3308 stars · 119 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A Rust compiler backend that emits SPIR-V, making Rust a first-class language for writing GPU shaders targeting Vulkan. It lets developers write graphics and compute shaders in Rust with a shared codebase for CPU and GPU.

Use cases

  • write vulkan shaders in rust
  • compile rust to spirv
  • gpu compute shaders in rust
  • replace hlsl/glsl with rust for shaders
  • share code between cpu and gpu
  • cross-vendor gpu programming

When to choose

  • you want to write shaders in Rust instead of HLSL/GLSL
  • you need Vulkan-compatible SPIR-V output across vendors
  • you want a unified Rust codebase for CPU and GPU code

When to avoid

  • you need a production-ready, fully featured shader toolchain today
  • you target NVIDIA-only CUDA workflows
  • you need mature tooling and broad ecosystem support for GPU development

Facets

library · maturity experimental

compiler graphics sdk build-tool graphics programming-languages compilers gpu-computing rust cross-platform spirv shaders vulkan gpu-programming rust-backend compute-shaders game-development gpu

2 sources

Member repositories

RepositoryRoleHealth v2
Rust-GPU/rust-gpumain84

For agents

markdown · JSON · MCP: product_card(name="Rust-GPU/rust-gpu")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem