Rust-GPU/rust-gpu
🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 observed · 2026-08-28
Health v2 · maintenance only
84/100
- Activity 99
- Release rhythm 80
- Longevity 55
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 0
- age_days: 783
- days_rel: 138
- days_push: 9
- n_releases_24m: 8
Adoption not part of the score
3308 stars · 119 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
A Rust compiler backend that emits SPIR-V, making Rust a first-class language for writing GPU shaders targeting Vulkan. It lets developers write graphics and compute shaders in Rust with a shared codebase for CPU and GPU.
Use cases
- write vulkan shaders in rust
- compile rust to spirv
- gpu compute shaders in rust
- replace hlsl/glsl with rust for shaders
- share code between cpu and gpu
- cross-vendor gpu programming
When to choose
- you want to write shaders in Rust instead of HLSL/GLSL
- you need Vulkan-compatible SPIR-V output across vendors
- you want a unified Rust codebase for CPU and GPU code
When to avoid
- you need a production-ready, fully featured shader toolchain today
- you target NVIDIA-only CUDA workflows
- you need mature tooling and broad ecosystem support for GPU development
Facets
library · maturity experimental
compiler graphics sdk build-tool graphics programming-languages compilers gpu-computing rust cross-platform spirv shaders vulkan gpu-programming rust-backend compute-shaders game-development gpu
2 sources
- readme: https://github.com/Rust-GPU/rust-gpu · fetched 2026-08-28 · efa6188f6e22
- homepage: https://rust-gpu.github.io · fetched 2026-08-29 · a841b9e3e63e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Rust-GPU/rust-gpu | main | 84 |
For agents
markdown · JSON · MCP: product_card(name="Rust-GPU/rust-gpu")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem