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onmyway133/RoughSwift

🎃 Create hand-drawn, sketchy, comic shape in Swift observed · 2026-08-28

github.com/onmyway133/RoughSwift · homepage · Swift observed · 2026-08-28

Health v2 · maintenance only

57/100

  • Activity 76
  • Release rhythm 8
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2718
  • days_rel: n/a
  • days_push: 148
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1140 stars · 55 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Swift library for rendering hand-drawn, sketchy, comic-style shapes in SwiftUI and UIKit, powered by Rough.js via JavaScriptCore. It supports lines, rectangles, circles, arcs, polygons, and SVG paths with multiple fill styles like hachure, crossHatch, and zigzag.

Use cases

  • draw sketchy hand-drawn shapes in swiftui
  • add comic style graphics to ios app
  • render svg path with hachure fill in swift
  • create doodle style charts in uikit
  • make whiteboard style drawings on ios

When to choose

  • you want sketchy, hand-drawn aesthetics in a SwiftUI or UIKit app
  • you need Rough.js-style fills (hachure, crossHatch, dots) natively in Swift
  • you want UIBezierPath output for CAShapeLayer

When to avoid

  • you need precise, production-grade vector graphics
  • your project targets iOS below 16
  • you want to avoid a JavaScriptCore dependency

Facets

library · maturity active

graphics ui-components animation mobile-development graphics frontend swiftui uikit hand-drawn sketchy-graphics roughjs bezier-path svg-path ios swift mobile

3 sources

Member repositories

RepositoryRoleHealth v2
onmyway133/RoughSwiftmain57

For agents

markdown · JSON · MCP: product_card(name="onmyway133/RoughSwift")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem