clshortfuse/renodx
Renovation Engine for DirectX Games observed · 2026-08-28
Health v2 · maintenance only
79/100
- Activity 99
- Release rhythm 60
- Longevity 67
Flags: prerelease_only
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 0
- age_days: 940
- days_rel: 6
- days_push: 8
- n_releases_24m: 514
Adoption not part of the score
1633 stars · 116 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
RenoDX is a toolset for modding DirectX games, capable of replacing shaders, injecting buffers, upgrading swapchains and textures, and adding overlays. It builds on ReShade's add-on system for broad compatibility without patching game executables.
Use cases
- add hdr support to a directx game
- mod game shaders without patching the exe
- fix washed out colors in games
- upgrade a game's swapchain
- limit fps in a directx game
- decompile shader model 6 shaders
When to choose
- you want to mod a DirectX 11/12 game's rendering via ReShade addons
- you need HDR or color grading fixes for a game
- you want shader replacement without binary patching
When to avoid
- you target OpenGL or Vulkan games
- you need a general-purpose game trainer or cheat tool
- you work outside Windows DirectX ecosystems
Facets
library · maturity active
graphics image-processing plugin-system graphics gaming-tools windows cpp directx hdr shader-modding reshade game-mods game-development
1 source
- readme: https://github.com/clshortfuse/renodx · fetched 2026-08-28 · a4497fc204dd
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| clshortfuse/renodx | main | 79 |
For agents
markdown · JSON · MCP: product_card(name="clshortfuse/renodx")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem