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chenjd/Render-Crowd-Of-Animated-Characters

Animation Baker and Instancing for Animated Characters: Using GPU to implement large-amount animation characters rendering. The animation map for vertex shader to modify the vertex position of the mesh at runtime. Using GPU instancing to reduce draw calls. observed · 2026-08-28

github.com/chenjd/Render-Crowd-Of-Animated-Characters · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3321
  • days_rel: n/a
  • days_push: 613
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1774 stars · 304 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity library that bakes skeletal animation data into an animation map texture and uses GPU instancing to render tens of thousands of animated characters with very few draw calls. It modifies vertex positions in the vertex shader at runtime, avoiding costly CPU skinning calculations.

Use cases

  • render large crowds of animated characters in unity
  • reduce draw calls for thousands of animated models
  • bake legacy animation into vertex animation texture
  • render 10000 animated soldiers with 20 draw calls
  • optimize character skinning cost on gpu
  • render animated crowds in AR with AR Foundation

When to choose

  • you need to render massive crowds of skinned animated characters in Unity efficiently
  • you want GPU instancing plus vertex animation texture baking
  • you need URP support and shadow rendering for crowds

When to avoid

  • your project is not built with Unity
  • you only need to render a handful of characters where standard SkinnedMeshRenderer suffices
  • you need complex runtime skeletal blending rather than baked animation clips

Facets

library · maturity active

graphics animation gpu-computing simulation graphics simulation game-engine windows cross-platform gpu-instancing vertex-animation-texture crowd-rendering unity draw-call-optimization animation-baking shaders game-development gpu

1 source

Member repositories

RepositoryRoleHealth v2
chenjd/Render-Crowd-Of-Animated-Charactersmain32

For agents

markdown · JSON · MCP: product_card(name="chenjd/Render-Crowd-Of-Animated-Characters")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem