Ross ROSS = Recommend OSS · open-source software intelligence for agents

luxkun/ReGoap

Generic C# GOAP (Goal Oriented Action Planning) library with Unity3d examples observed · 2026-08-28

github.com/luxkun/ReGoap · C# · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

58/100

  • Activity 78
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3575
  • days_rel: n/a
  • days_push: 134
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1111 stars · 155 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ReGoap is a generic C# GOAP (Goal Oriented Action Planning) library with adapters for Unity and Godot. It provides an engine-agnostic planner core that uses A* search to build action sequences for agents based on goals, actions, memory, and sensors.

Use cases

  • implement NPC AI with goal-oriented action planning in Unity
  • create emergent enemy behavior without hardcoded state machines
  • build simulation agents that replan when world state changes
  • define agent goals and actions with preconditions and effects in C#
  • use GOAP planning in Godot games
  • model inventory and resource-driven NPC decisions like crafting or gathering

When to choose

  • you want flexible, emergent NPC behavior instead of behavior trees or switch-based AI
  • you need a reusable, engine-agnostic GOAP core with Unity or Godot integration
  • your agents must replan dynamically in response to world changes
  • you need comparator-based conditions for counts, thresholds, and inventory logic

When to avoid

  • you need simple scripted enemy behavior that a state machine handles fine
  • you want a visual behavior tree editor or node-based AI authoring
  • your project is not in C# or does not use Unity/Godot
  • you need machine-learning-driven agents rather than symbolic planning

Facets

library · maturity active

game-engine simulation machine-learning artificial-intelligence simulation cross-platform game-engine goap goal-oriented-action-planning npc-ai unity godot csharp gamedev a-star-planning game-development

1 source

Member repositories

RepositoryRoleHealth v2
luxkun/ReGoapmain58

For agents

markdown · JSON · MCP: product_card(name="luxkun/ReGoap")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem