keijiro/Reaktion
Audio reactive animation toolkit for Unity observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4647
- days_rel: n/a
- days_push: 4075
- n_releases_24m: 0
Adoption not part of the score
1065 stars · 155 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Reaktion is an audio reactive animation toolkit for Unity, providing components that drive animations from audio input. It was developed by Keijiro Takahashi and last released in 2015.
Use cases
- make Unity scenes react to music
- animate objects to audio beats
- build audio visualizers in Unity
- sync game animations with sound
- create generative audio-driven motion graphics
When to choose
- you need audio-reactive animation in Unity and are on an older Unity version
- you want a lightweight MIT-licensed toolkit to adapt for beat-synced visuals
When to avoid
- you need actively maintained or updated tooling for modern Unity versions
- you need audio reactivity outside of Unity
Facets
library · maturity abandoned
animation audio-processing graphics game-engine unity audio-reactive music-visualization game-development audio
1 source
- readme: https://github.com/keijiro/Reaktion · fetched 2026-08-28 · 1002fdde10c1
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/Reaktion | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/Reaktion")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem