Ross ROSS = Recommend OSS · open-source software intelligence for agents

keijiro/Reaktion

Audio reactive animation toolkit for Unity observed · 2026-08-28

github.com/keijiro/Reaktion · C# observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4647
  • days_rel: n/a
  • days_push: 4075
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1065 stars · 155 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Reaktion is an audio reactive animation toolkit for Unity, providing components that drive animations from audio input. It was developed by Keijiro Takahashi and last released in 2015.

Use cases

  • make Unity scenes react to music
  • animate objects to audio beats
  • build audio visualizers in Unity
  • sync game animations with sound
  • create generative audio-driven motion graphics

When to choose

  • you need audio-reactive animation in Unity and are on an older Unity version
  • you want a lightweight MIT-licensed toolkit to adapt for beat-synced visuals

When to avoid

  • you need actively maintained or updated tooling for modern Unity versions
  • you need audio reactivity outside of Unity

Facets

library · maturity abandoned

animation audio-processing graphics game-engine unity audio-reactive music-visualization game-development audio

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/Reaktionmain32

For agents

markdown · JSON · MCP: product_card(name="keijiro/Reaktion")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem