Ross ROSS = Recommend OSS · open-source software intelligence for agents

DanielChappuis/reactphysics3d

Open source C++ physics engine library in 3D observed · 2026-08-28

github.com/DanielChappuis/reactphysics3d · homepage · C++ · Zlib (permissive) observed · 2026-08-28

Health v2 · maintenance only

29/100

  • Activity 13
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4849
  • days_rel: 691
  • days_push: 523
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1771 stars · 269 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ReactPhysics3D is an open-source C++ physics engine library for 3D simulations and games, providing rigid body dynamics, collision detection, joints, and ray casting. It has no external dependencies, is multi-platform, and includes documentation, a testbed with demos, and unit tests.

Use cases

  • add rigid body physics to a 3D game
  • simulate collision detection between 3D meshes
  • implement joints and constraints in a physics simulation
  • perform ray casting in a 3D scene
  • build a physics sandbox or testbed demo
  • simulate height fields and terrain collision

When to choose

  • you need a lightweight C++ physics engine with no external dependencies
  • you are building a 3D game or simulation on Windows, Linux, or macOS
  • you want rigid body dynamics with collision shapes like spheres, boxes, capsules, convex meshes, and height fields
  • you prefer a permissive ZLib license

When to avoid

  • you need continuous collision detection or soft body physics
  • you need GPU-accelerated or massively parallel physics at very large scale
  • you need a physics engine with a large community and extensive third-party integrations
  • you work in a language other than C++ without bindings

Facets

library · maturity active

simulation game-engine graphics simulation graphics cpp windows cross-platform physics-engine rigid-body-dynamics collision-detection 3d zlib-license game-development linux macos

3 sources

Member repositories

RepositoryRoleHealth v2
DanielChappuis/reactphysics3dmain29

For agents

markdown · JSON · MCP: product_card(name="DanielChappuis/reactphysics3d")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem