raylib-zig/raylib-zig
Manually tweaked, auto-generated raylib bindings for zig. https://github.com/raysan5/raylib observed · 2026-08-28
Health v2 · maintenance only
74/100
- Activity 93
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2391
- days_rel: n/a
- days_push: 46
- n_releases_24m: 0
Adoption not part of the score
1865 stars · 260 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Zig bindings for the raylib game programming library, auto-generated and manually tweaked for idiomatic Zig usage. It also includes raygui bindings and a project template for quickly starting new games.
Use cases
- make a 2d game in zig
- create a window and draw graphics with zig
- use raylib from zig
- build a small game prototype with zig
- add immediate-mode gui to a zig game
- set up a zig game project template
When to choose
- you want to write games or graphical apps in Zig using raylib's simple API
- you need idiomatic Zig bindings kept in sync with recent raylib versions
- you want a quick project scaffold with build.zig integration
When to avoid
- you are writing in C, C++, or another language and can use raylib directly
- you need a full-featured engine with editor, physics, and asset pipeline
- you require a Zig version not yet supported by the bindings
Facets
library · maturity active
game-engine graphics sdk graphics cross-platform cross-platform windows raylib zig-bindings gamedev raygui opengl game-development linux macos
1 source
- readme: https://github.com/raylib-zig/raylib-zig · fetched 2026-08-28 · 58f50c73a6c4
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| raylib-zig/raylib-zig | main | 74 |
For agents
markdown · JSON · MCP: product_card(name="raylib-zig/raylib-zig")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem