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Cysharp/R3

The new future of dotnet/reactive and UniRx. observed · 2026-08-28

github.com/Cysharp/R3 · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

77/100

  • Activity 99
  • Release rhythm 52
  • Longevity 71
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 299.0
  • age_days: 1000
  • days_rel: 106
  • days_push: 7
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

3969 stars · 182 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

R3 is a modern reimplementation of Reactive Extensions (Rx) for .NET, succeeding dotnet/reactive and UniRx with a redesigned core focused on in-memory event messaging. It supports many platforms including Unity, Godot, Avalonia, WPF, WinForms, WinUI3, MAUI, Blazor, and more, with frame-based operations and improved performance.

Use cases

  • handle event streams in C# applications
  • replace UniRx in Unity game projects
  • reactive UI bindings in WPF or Avalonia
  • frame-based timing operations in game engines
  • modern Rx alternative for .NET with better performance
  • compose observable event pipelines without scheduler overhead

When to choose

  • building games or apps on .NET platforms needing reactive event handling
  • migrating from UniRx or dotnet/reactive to a modern, faster Rx
  • you need frame-based operations in Unity or Godot
  • you want Rx aligned with modern C# features

When to avoid

  • you need backpressure and distributed reactive streams - use IAsyncEnumerable, Channels, or Reactive Streams instead
  • single asynchronous operations - use async/await directly
  • projects locked to the classic System.Reactive API surface

Facets

library · maturity active

middleware concurrency developer-tools developer-tools cross-platform backend dotnet cross-platform game-engine windows reactive-extensions rx unirx csharp event-streams linq-to-events game-engine observables game-development web-server

1 source

Member repositories

RepositoryRoleHealth v2
Cysharp/R3main77

For agents

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Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem