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NVIDIA/Q2RTX

NVIDIA’s implementation of RTX ray-tracing in Quake II observed · 2026-08-28

github.com/NVIDIA/Q2RTX · C · NOASSERTION (other) · archived observed · 2026-08-28

Health v2 · maintenance only

10/100

  • Activity 56
  • Release rhythm 28
  • Longevity 100

Flags: archived no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 259
  • age_days: 2651
  • days_rel: 265
  • days_push: 265
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

1317 stars · 212 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Quake II RTX is NVIDIA's fully path-traced reimplementation of Id Software's 1997 game Quake II, built on the Q2VKPT and Q2PRO engine branches using Vulkan ray tracing. It showcases RTX global illumination, denoising, and physically based materials, and is distributed as a playable game via GitHub Releases.

Use cases

  • play Quake II with real-time path-traced global illumination
  • study a production implementation of Vulkan RTX ray tracing in C
  • experiment with real-time denoising and path tracing techniques
  • run a modernized Quake II engine with multiplayer deathmatch and co-op
  • benchmark GPU ray tracing performance with multi-GPU SLI support
  • fork a ray-traced game engine to build community improvements

When to choose

  • you want to play or showcase Quake II with cutting-edge ray-traced lighting
  • you need a real-world reference codebase for Vulkan ray tracing and denoising
  • you want a modernized Quake II engine with path tracing features like volumetric lighting and dynamic time-of-day

When to avoid

  • you need an actively maintained project - the repository is officially discontinued
  • you want to redistribute the game - original Quake II pak files remain under id Software's copyright
  • you need a general-purpose game engine rather than a Quake II-specific implementation

Facets

application · maturity abandoned

game-engine graphics simulation graphics gaming-tools windows cross-platform ray-tracing path-tracing vulkan quake-ii rtx game-remake nvidia game-development linux gpu

1 source

Member repositories

RepositoryRoleHealth v2
NVIDIA/Q2RTXmain10

For agents

markdown · JSON · MCP: product_card(name="NVIDIA/Q2RTX")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem