LCAV/pyroomacoustics
Pyroomacoustics is a package for audio signal processing for indoor applications. It was developed as a fast prototyping platform for beamforming algorithms in indoor scenarios. observed · 2026-08-28
Health v2 · maintenance only
90/100
- Activity 92
- Release rhythm 81
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 0
- age_days: 3905
- days_rel: 124
- days_push: 48
- n_releases_24m: 4
Adoption not part of the score
1928 stars · 496 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Pyroomacoustics is a Python package for audio signal processing in indoor scenarios, combining a fast C++ room acoustics simulator (image source model and ray tracing) with reference implementations of array processing algorithms. It provides an object-oriented interface for simulating sound sources and microphone arrays in 2D/3D rooms and generating room impulse responses.
Use cases
- simulate room impulse responses for a microphone array in a reverberant room
- prototype and benchmark beamforming algorithms
- estimate direction of arrival of sound sources
- generate training data for machine learning audio models
- test adaptive filtering and source separation methods
- simulate acoustic propagation between sources and receivers in 2D and 3D rooms
- denoise single-channel speech recordings
When to choose
- you need to simulate room acoustics or generate room impulse responses quickly
- you are developing or evaluating microphone array processing algorithms like beamforming or DOA estimation
- you want reference Python implementations of STFT, adaptive filtering, or denoising algorithms
- you need synthetic reverberant audio data for research or ML training
When to avoid
- you need real-time audio processing in production systems
- you require physically accurate auralization for professional acoustic engineering or architectural design
- you need full 3D spatial audio rendering for games or VR
- you want a GUI-based acoustic simulation tool rather than a Python library
Facets
library · maturity stable
audio-processing simulation nlp machine-learning speech-processing python cross-platform room-acoustics room-impulse-response image-source-model beamforming direction-of-arrival doa-estimation microphone-arrays adaptive-filtering stft source-separation speech-enhancement ray-tracing audio algorithms research signal-processing
2 sources
- readme: https://github.com/LCAV/pyroomacoustics · fetched 2026-08-28 · 35f3bdf8c4ee
- registry_pypi: https://pypi.org/pypi/pyroomacoustics/json · fetched 2026-08-29 · 35f86ebd433a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| LCAV/pyroomacoustics | main | 90 |
For agents
markdown · JSON · MCP: product_card(name="LCAV/pyroomacoustics")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem