traverseda/pycraft
A fork of "Minecraft in 500 lines of python" intended to someday be used as a real engine, instead of as a learning example. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3800
- days_rel: n/a
- days_push: 1987
- n_releases_24m: 0
Adoption not part of the score
1087 stars · 95 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A community fork of fogleman's 'Minecraft in 500 lines of Python', intended to evolve into a real voxel game engine rather than a learning example. It features Perlin noise terrain generation and an object-oriented block system, but is pre-alpha quality.
Use cases
- build a voxel game in python
- experiment with a minecraft-like engine
- learn how voxel engines work
- prototype large-scale voxel world simulation
- extend a simple minecraft clone
When to choose
- you want a hackable python voxel game base
- you prefer scale-out designs over real-time performance
- you want to contribute to an experimental engine project
When to avoid
- you need a production-ready game engine
- you require high real-time performance
- you need modern python version support or active maintenance
Facets
application · maturity experimental
game-engine graphics simulation graphics python cross-platform voxel-engine minecraft-clone game pre-alpha perlin-noise game-development desktop
1 source
- readme: https://github.com/traverseda/pycraft · fetched 2026-08-28 · 165d3ad614a8
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| traverseda/pycraft | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="traverseda/pycraft")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem