Ross ROSS = Recommend OSS · open-source software intelligence for agents

fogleman/pt

A path tracer written in Go. observed · 2026-08-28

github.com/fogleman/pt · Go · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4240
  • days_rel: n/a
  • days_push: 2722
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2102 stars · 107 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A CPU-only unidirectional path tracing engine written in pure Go with a simple API. It supports OBJ/STL meshes, textures, SDF raymarching, volume rendering, and parallel rendering across all CPU cores.

Use cases

  • render photorealistic 3d images with path tracing
  • render obj and stl models offline
  • raymarch signed distance fields
  • volume render from image slices
  • learn how a path tracer works in go

When to choose

  • you want a dependency-free pure Go renderer
  • you need CPU-based physically-based rendering with a simple API
  • you want to experiment with path tracing techniques like adaptive sampling

When to avoid

  • you need GPU-accelerated real-time rendering
  • you need a full production 3D pipeline with animation
  • you need actively maintained software with recent releases

Facets

library · maturity maintenance

graphics simulation image-processing graphics developer-tools go cross-platform cli path-tracing ray-tracing rendering cpu-renderer physically-based-rendering 3d-graphics game-development

1 source

Member repositories

RepositoryRoleHealth v2
fogleman/ptmain32

For agents

markdown · JSON · MCP: product_card(name="fogleman/pt")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem