fogleman/pt
A path tracer written in Go. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4240
- days_rel: n/a
- days_push: 2722
- n_releases_24m: 0
Adoption not part of the score
2102 stars · 107 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A CPU-only unidirectional path tracing engine written in pure Go with a simple API. It supports OBJ/STL meshes, textures, SDF raymarching, volume rendering, and parallel rendering across all CPU cores.
Use cases
- render photorealistic 3d images with path tracing
- render obj and stl models offline
- raymarch signed distance fields
- volume render from image slices
- learn how a path tracer works in go
When to choose
- you want a dependency-free pure Go renderer
- you need CPU-based physically-based rendering with a simple API
- you want to experiment with path tracing techniques like adaptive sampling
When to avoid
- you need GPU-accelerated real-time rendering
- you need a full production 3D pipeline with animation
- you need actively maintained software with recent releases
Facets
library · maturity maintenance
graphics simulation image-processing graphics developer-tools go cross-platform cli path-tracing ray-tracing rendering cpu-renderer physically-based-rendering 3d-graphics game-development
1 source
- readme: https://github.com/fogleman/pt · fetched 2026-08-28 · 0880865f6b9a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| fogleman/pt | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem