ebruneton/precomputed_atmospheric_scattering
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering". observed · 2026-08-28
Health v2 · maintenance only
52/100
- Activity 45
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3502
- days_rel: n/a
- days_push: 332
- n_releases_24m: 0
Adoption not part of the score
1061 stars · 136 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A reference C++/OpenGL implementation of the Precomputed Atmospheric Scattering (EGSR 2008) paper, with extensive documentation, unit tests, and a WebGL demo. It precomputes atmospheric scattering tables for realistic sky, aerial perspective, and light shaft rendering on Earth or other planets.
Use cases
- render a physically based sky in a game engine
- simulate atmospheric scattering for other planets
- add aerial perspective and light shafts to a renderer
- learn how precomputed atmospheric scattering works
- port atmospheric scattering shaders to WebGL
- compute sky luminance from a solar spectrum
When to choose
- you need physically accurate sky and atmosphere rendering
- you want a well-documented, tested reference implementation of the EGSR 2008 paper
- you need to adapt scattering to non-Earth planets
- you want a WebGL-ready atmosphere demo
When to avoid
- you need a full game engine or turnkey rendering framework
- you want simple stylized sky gradients without physical accuracy
- you need the complete light shaft shadow volume algorithm, which is only partially implemented
Facets
library · maturity stable
graphics simulation graphics simulation cpp cross-platform atmospheric-scattering opengl webgl sky-rendering precomputed physically-based-rendering shader game-development web
2 sources
- readme: https://github.com/ebruneton/precomputed_atmospheric_scattering · fetched 2026-08-28 · 4ec81cfb64c7
- homepage: https://ebruneton.github.io/precomputed_atmospheric_scattering/ · fetched 2026-08-29 · 27ff669668d7
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ebruneton/precomputed_atmospheric_scattering | main | 52 |
For agents
markdown · JSON · MCP: product_card(name="ebruneton/precomputed_atmospheric_scattering")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem