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InteractiveComputerGraphics/PositionBasedDynamics

PositionBasedDynamics is a library for the physically-based simulation of rigid bodies, deformable solids and fluids. observed · 2026-08-28

github.com/InteractiveComputerGraphics/PositionBasedDynamics · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

66/100

  • Activity 97
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4138
  • days_rel: n/a
  • days_push: 19
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2269 stars · 390 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A C++ library for physically-based simulation of rigid bodies, deformable solids and fluids using position-based dynamics methods. It is designed for fast, stable, and controllable simulation suited to interactive environments like games, VR, and visual effects.

Use cases

  • simulate rigid body physics in real time
  • simulate deformable solids and soft bodies
  • simulate fluids with rigid-fluid coupling
  • build interactive VR or game physics
  • create visually plausible special effects
  • prototype position-based constraint solvers

When to choose

  • you need fast, stable, real-time simulation over high accuracy
  • you are building games, VR experiences, or movie effects
  • you want position-based dynamics with collision detection via signed distance fields
  • you want Python bindings for experimentation

When to avoid

  • you need highly accurate force-based engineering simulation
  • you need a full game engine rather than a simulation library
  • you need GPU-accelerated massive-scale simulation out of the box

Facets

library · maturity active

simulation graphics simulation graphics windows cpp python position-based-dynamics rigid-bodies deformable-solids fluids real-time-simulation python-bindings physics game-development linux macos

1 source

Member repositories

For agents

markdown · JSON · MCP: product_card(name="InteractiveComputerGraphics/PositionBasedDynamics")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem