Ross ROSS = Recommend OSS · open-source software intelligence for agents

rswinkle/PortableGL

An implementation of OpenGL 3.x-ish in clean C observed · 2026-08-28

github.com/rswinkle/PortableGL · C · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

80/100

  • Activity 96
  • Release rhythm 49
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 171
  • age_days: 2183
  • days_rel: 181
  • days_push: 29
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

1279 stars · 60 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

PortableGL is a software implementation of OpenGL 3.x core written in clean C99 as a single-header library in the style of the stb libraries. It renders to arbitrary 32- or 16-bit framebuffers, using C/C++ functions instead of GLSL for shaders.

Use cases

  • render 3D graphics without GPU or OpenGL drivers
  • add OpenGL-style rendering to any codebase via a single header
  • learn how an OpenGL rendering pipeline works internally
  • write shaders as plain C functions instead of GLSL
  • render to offscreen framebuffers or image files
  • port OpenGL applications to platforms without native GL support

When to choose

  • you need portable software rendering with no GPU dependency
  • you want a small, easy-to-integrate single-header C library
  • you want readable source code to study or modify the rendering pipeline
  • you need to match OpenGL 3.x features in pure C/C++

When to avoid

  • you need maximum rendering performance or hardware acceleration
  • you require exact OpenGL API compliance or a GLSL compiler
  • you are building a production game that should use the real GPU driver

Facets

library · maturity active

graphics game-engine simulation graphics cross-platform cross-platform windows cpp c opengl software-rendering rasterizer single-header c99 shaders 3d-graphics sdl2 game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
rswinkle/PortableGLmain80

For agents

markdown · JSON · MCP: product_card(name="rswinkle/PortableGL")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem