pret/pokered
Disassembly of Pokémon Red/Blue observed · 2026-08-28
Health v2 · maintenance only
76/100
- Activity 97
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4807
- days_rel: n/a
- days_push: 20
- n_releases_24m: 0
Adoption not part of the score
4892 stars · 1290 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
A complete assembly-language disassembly of Pokémon Red and Blue for the Game Boy, which can be rebuilt byte-identical into the original ROMs. It serves as a reference and modding base for studying or hacking the game's code.
Use cases
- rebuild pokemon red and blue roms from source
- study game boy assembly code of a classic game
- create custom rom hacks of pokemon red
- reverse engineer gameboy game internals
- learn gbz80 assembly with a real codebase
When to choose
- you want to mod or study Pokémon Red/Blue at the machine-code level
- you need a byte-exact, documented reconstruction of the original ROMs
When to avoid
- you want to play the game rather than build or modify it
- you need a high-level game engine or modern remake
Facets
application · maturity active
reverse-engineering compiler developer-tools reverse-engineering gaming-tools cross-platform cli gameboy assembly disassembly pokemon rom-hacking gbz80 game-development
1 source
- readme: https://github.com/pret/pokered · fetched 2026-08-28 · 84a3c89fc54d
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| pret/pokered | main | 76 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem