binji/pokegb
A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++. observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1923
- days_rel: n/a
- days_push: 933
- n_releases_24m: 0
Adoption not part of the score
1391 stars · 58 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A minimal Game Boy emulator written in roughly 50 lines of obfuscated C++ that can only run Pokemon Blue and Red. It is a code-golf style demonstration project rather than a general-purpose emulator.
Use cases
- play Pokemon Blue on Linux or macOS
- study how a Game Boy emulator works in minimal code
- explore obfuscated C++ techniques
- learn CPU and graphics emulation basics
When to choose
- you want a tiny, readable-in-principle emulator for Pokemon Red/Blue specifically
- you are studying emulator internals or obfuscated code as a learning resource
When to avoid
- you need a general Game Boy emulator for arbitrary ROMs
- you need Windows support, sound, save states, or controller support
Facets
application · maturity maintenance
game-engine simulation graphics gaming-tools developer-tools cpp gameboy-emulator pokemon obfuscated-code code-golf sdl linux macos
1 source
- readme: https://github.com/binji/pokegb · fetched 2026-08-28 · 3782f2c56473
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| binji/pokegb | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem