Ross ROSS = Recommend OSS · open-source software intelligence for agents

binji/pokegb

A gameboy emulator that only plays Pokemon Blue, in ~50 lines of c++. observed · 2026-08-28

github.com/binji/pokegb · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1923
  • days_rel: n/a
  • days_push: 933
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1391 stars · 58 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A minimal Game Boy emulator written in roughly 50 lines of obfuscated C++ that can only run Pokemon Blue and Red. It is a code-golf style demonstration project rather than a general-purpose emulator.

Use cases

  • play Pokemon Blue on Linux or macOS
  • study how a Game Boy emulator works in minimal code
  • explore obfuscated C++ techniques
  • learn CPU and graphics emulation basics

When to choose

  • you want a tiny, readable-in-principle emulator for Pokemon Red/Blue specifically
  • you are studying emulator internals or obfuscated code as a learning resource

When to avoid

  • you need a general Game Boy emulator for arbitrary ROMs
  • you need Windows support, sound, save states, or controller support

Facets

application · maturity maintenance

game-engine simulation graphics gaming-tools developer-tools cpp gameboy-emulator pokemon obfuscated-code code-golf sdl linux macos

1 source

Member repositories

RepositoryRoleHealth v2
binji/pokegbmain32

For agents

markdown · JSON · MCP: product_card(name="binji/pokegb")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem