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pret/pokecrystal resource

Disassembly of Pokémon Crystal observed · 2026-08-28

github.com/pret/pokecrystal · homepage · Assembly observed · 2026-08-28

Health v2 · maintenance only

76/100

  • Activity 97
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 5251
  • days_rel: n/a
  • days_push: 20
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2494 stars · 969 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A complete, buildable disassembly of Pokémon Crystal written in Game Boy assembly (gbz80). It reconstructs the original ROM byte-for-byte and serves as documentation and a base for ROM hacking.

Use cases

  • rebuild the Pokémon Crystal ROM from source
  • study how a Game Boy Color game is implemented
  • make custom ROM hacks of Pokémon Crystal
  • look up assembly symbols and game internals
  • learn gbz80 assembly through a real game

When to choose

  • you want a fully verified, byte-exact disassembly of Pokémon Crystal
  • you want to hack or modify Pokémon Crystal with readable source
  • you want to learn Game Boy assembly on a well-documented codebase

When to avoid

  • you want a playable game without building it yourself
  • you need disassemblies of other Pokémon titles or platforms
  • you want a high-level game engine rather than literal original code

Facets

learning-resource · maturity active

reverse-engineering compiler developer-tools reverse-engineering gaming-tools cli cross-platform disassembly pokemon gameboy-color gbz80 assembly rom-hacking game-development

2 sources

Member repositories

RepositoryRoleHealth v2
pret/pokecrystalmain76

For agents

markdown · JSON · MCP: product_card(name="pret/pokecrystal")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem