Deep-Fold/PixelPlanets
None observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2118
- days_rel: n/a
- days_push: 887
- n_releases_24m: 0
Adoption not part of the score
1382 stars · 163 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of Godot shaders for procedurally generating pixel-art planets with configurable noise, lighting, and colors. Community ports exist for MonoGame, Unity, Defold, and JavaScript.
Use cases
- generate pixel art planets for a space game
- procedurally create planet textures in Godot
- make retro-style planet sprites with shaders
- generate randomized planet backgrounds for a game menu
- port pixel planet generation to Unity or MonoGame
When to choose
- you use Godot (or a ported engine) and need procedural pixel planets
- you want shader-based, customizable planet generation
- you need lightweight, MIT-licensed art generation for a space-themed game
When to avoid
- you need high-resolution realistic planet rendering
- you use an engine without a community port
- you want a full asset pipeline rather than runtime generation
Facets
library · maturity active
graphics image-processing simulation graphics game-engine cross-platform godot shaders pixel-art procedural-generation planet-generator gdscript game-development
1 source
- readme: https://github.com/Deep-Fold/PixelPlanets · fetched 2026-08-28 · 4ba0113b1413
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Deep-Fold/PixelPlanets | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="Deep-Fold/PixelPlanets")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem