chandlerprall/Physijs
Physics plugin for Three.js observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 5290
- days_rel: n/a
- days_push: 1494
- n_releases_24m: 0
Adoption not part of the score
2859 stars · 452 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Physijs is a physics plugin for the Three.js 3D graphics library, built on top of ammo.js (with a cannon.js branch). It runs physics simulations in a web worker and lets developers add rigid bodies, collisions, constraints, and vehicles to Three.js scenes with minimal code.
Use cases
- add physics to a three.js scene
- simulate rigid bodies and collisions in the browser
- build a 3D jenga or stacking game with three.js
- create vehicle physics in a web 3D app
- run physics simulations without blocking rendering
- use custom convex or concave collision shapes in three.js
When to choose
- you already use three.js and want easy physics integration
- you want physics running off the main thread via web workers
- you need simple rigid body, collision, and constraint setup in the browser
When to avoid
- you need a modern, actively maintained physics engine
- you use a 3D framework other than three.js
- you need advanced physics features not supported by ammo.js bindings here
Facets
plugin · maturity maintenance
game-engine simulation graphics graphics web-development browser threejs physics-engine ammojs web-worker rigid-body-physics 3d game-development javascript web
1 source
- readme: https://github.com/chandlerprall/Physijs · fetched 2026-08-28 · 7368d2bafff5
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| chandlerprall/Physijs | main | 32 |
For agents
markdown · JSON · MCP: product_card(name="chandlerprall/Physijs")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem