keijiro/Pcx
Point cloud importer & renderer for Unity observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3235
- days_rel: n/a
- days_push: 1471
- n_releases_24m: 0
Adoption not part of the score
1513 stars · 215 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Pcx is a Unity plugin that imports and renders point cloud data, supporting PLY binary little-endian files. It provides mesh, ComputeBuffer, and texture container types plus point and disk rendering shaders, including Visual Effect Graph integration.
Use cases
- import ply point clouds into unity
- render 3d scan point clouds in unity
- visualize lidar scans in a game engine
- bake point clouds into textures for vfx graph
- render point clouds as disks with custom shaders
When to choose
- you work in Unity and need to import PLY point cloud data
- you want lightweight point cloud rendering with custom shaders
- you need point cloud assets usable with Visual Effect Graph
When to avoid
- you need formats other than PLY binary little-endian
- you use D3D11/12 and need adjustable point sizes with point primitives
- your project requires actively developed point cloud tooling
Facets
plugin · maturity maintenance
graphics image-processing graphics game-engine cross-platform unity point-cloud ply-importer shader vfx-graph game-development 3d-scan
1 source
- readme: https://github.com/keijiro/Pcx · fetched 2026-08-28 · 6f5e92e2ff72
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/Pcx | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem