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mmp/pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book. observed · 2026-08-28

github.com/mmp/pbrt-v4 · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

71/100

  • Activity 87
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3323
  • days_rel: n/a
  • days_push: 80
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3683 stars · 627 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

pbrt-v4 is the C++ physically based ray tracing system accompanying the fourth edition of the book 'Physically Based Rendering: From Theory to Implementation'. It supports spectral rendering, modern volumetric scattering, and GPU rendering via CUDA/OptiX.

Use cases

  • render photorealistic images with a physically based ray tracer
  • learn how a production-quality renderer is implemented
  • render scenes on NVIDIA GPUs with CUDA and OptiX
  • do spectral and volumetric rendering research
  • teach a computer graphics rendering course
  • experiment with path tracing integrators

When to choose

  • you want a well-documented, academically grounded renderer tied to a free textbook
  • you need spectral rendering or advanced volumetric scattering
  • you have NVIDIA GPUs and want GPU-accelerated path tracing
  • you are teaching or studying physically based rendering

When to avoid

  • you need a production film renderer with a large artist toolchain
  • you require GPU rendering on non-NVIDIA hardware
  • you want a real-time game engine renderer

Facets

application · maturity stable

graphics simulation gpu-computing graphics computer-vision education windows cpp ray-tracing physically-based-rendering spectral-rendering optix cuda path-tracing rendering linux macos gpu

3 sources

Member repositories

RepositoryRoleHealth v2
mmp/pbrt-v4main71

For agents

markdown · JSON · MCP: product_card(name="mmp/pbrt-v4")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem