guillaumeblanc/ozz-animation
Open source c++ skeletal animation library and toolset observed · 2026-08-28
Health v2 · maintenance only
85/100
- Activity 95
- Release rhythm 63
- Longevity 100
Flags: no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 559
- age_days: 4027
- days_rel: 32
- days_push: 32
- n_releases_24m: 2
Adoption not part of the score
2914 stars · 343 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
ozz-animation is an open source C++ 3D skeletal animation library and toolset providing runtime character animation playback (sampling, blending, IK, skinning) with a data-oriented, SIMD-optimized design. It includes offline tooling to convert major DCC formats like FBX, Collada, and glTF into optimized runtime structures, and is renderer- and game-engine-agnostic.
Use cases
- play skeletal animations in a custom game engine
- blend and sample character animation clips at runtime
- convert FBX or glTF animations to an optimized runtime format
- implement inverse kinematics like foot IK or two-bone IK
- do software skinning with SIMD acceleration
- reduce keyframes and compress animation data
- run character animation in WebAssembly
When to choose
- you need a fast, memory-efficient, engine-agnostic skeletal animation runtime in C++
- you want offline tooling to import animations from FBX, Collada, or glTF
- you target multiple platforms including WebAssembly with no OS-specific dependencies
- you need IK, blending, motion extraction, and skinning out of the box
When to avoid
- you need a full game engine with rendering built in
- you work in a language other than C++ without bindings
- you only need simple tweened UI or 2D sprite animation
- you want a high-level editor-driven animation system
Facets
library · maturity stable
animation graphics parser math simulation graphics simulation cpp windows wasm cross-platform skeletal-animation simd data-oriented fbx gltf collada inverse-kinematics skinning game-engine-agnostic soa game-development linux macos
2 sources
- readme: https://github.com/guillaumeblanc/ozz-animation · fetched 2026-08-28 · f2fc5f531d12
- homepage: http://guillaumeblanc.github.io/ozz-animation/ · fetched 2026-08-29 · fe38ce28bb8c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| guillaumeblanc/ozz-animation | main | 85 |
For agents
markdown · JSON · MCP: product_card(name="guillaumeblanc/ozz-animation")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem