Ross ROSS = Recommend OSS · open-source software intelligence for agents

guillaumeblanc/ozz-animation

Open source c++ skeletal animation library and toolset observed · 2026-08-28

github.com/guillaumeblanc/ozz-animation · homepage · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

85/100

  • Activity 95
  • Release rhythm 63
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 559
  • age_days: 4027
  • days_rel: 32
  • days_push: 32
  • n_releases_24m: 2

Full methodology

Adoption not part of the score

2914 stars · 343 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

ozz-animation is an open source C++ 3D skeletal animation library and toolset providing runtime character animation playback (sampling, blending, IK, skinning) with a data-oriented, SIMD-optimized design. It includes offline tooling to convert major DCC formats like FBX, Collada, and glTF into optimized runtime structures, and is renderer- and game-engine-agnostic.

Use cases

  • play skeletal animations in a custom game engine
  • blend and sample character animation clips at runtime
  • convert FBX or glTF animations to an optimized runtime format
  • implement inverse kinematics like foot IK or two-bone IK
  • do software skinning with SIMD acceleration
  • reduce keyframes and compress animation data
  • run character animation in WebAssembly

When to choose

  • you need a fast, memory-efficient, engine-agnostic skeletal animation runtime in C++
  • you want offline tooling to import animations from FBX, Collada, or glTF
  • you target multiple platforms including WebAssembly with no OS-specific dependencies
  • you need IK, blending, motion extraction, and skinning out of the box

When to avoid

  • you need a full game engine with rendering built in
  • you work in a language other than C++ without bindings
  • you only need simple tweened UI or 2D sprite animation
  • you want a high-level editor-driven animation system

Facets

library · maturity stable

animation graphics parser math simulation graphics simulation cpp windows wasm cross-platform skeletal-animation simd data-oriented fbx gltf collada inverse-kinematics skinning game-engine-agnostic soa game-development linux macos

2 sources

Member repositories

RepositoryRoleHealth v2
guillaumeblanc/ozz-animationmain85

For agents

markdown · JSON · MCP: product_card(name="guillaumeblanc/ozz-animation")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem