ebitengine/oto
♪ A low-level library to play sound on multiple platforms ♪ observed · 2026-08-28
Health v2 · maintenance only
90/100
- Activity 99
- Release rhythm 74
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 180
- age_days: 3408
- days_rel: 18
- days_push: 9
- n_releases_24m: 6
Adoption not part of the score
1948 stars · 152 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Oto is a low-level Go library for playing sound across many platforms, including Windows, macOS, Linux, mobile, WebAssembly, and even game consoles. It provides a single audio Context from which any number of Players read PCM bytes from io.Readers and play them.
Use cases
- play sound effects in a Go game
- play an mp3 file from memory in Go
- stream audio from a file in a cross-platform Go app
- add audio output to a Go mobile app
- play audio in a WebAssembly Go application
When to choose
- you need cross-platform audio playback in Go with minimal dependencies
- you want no-Cgo audio on desktop platforms
- you are building a game or multimedia app with Ebitengine or similar
When to avoid
- you need high-level audio features like mixing, effects, or decoding many formats
- you need audio recording or capture, not just playback
- you are not using Go
Facets
library · maturity active
audio-processing cross-platform windows wasm go cross-platform sound-playback audio-output game-audio no-cgo audio game-development linux macos android ios
1 source
- readme: https://github.com/ebitengine/oto · fetched 2026-08-28 · 9b020b7964cb
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| ebitengine/oto | main | 90 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem