floooh/oryol
A small, portable and extensible C++ 3D coding framework observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4645
- days_rel: n/a
- days_push: 1304
- n_releases_24m: 0
Adoption not part of the score
2070 stars · 203 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Oryol is a small, portable, extensible C++ 3D coding framework that renders through GL, GLES2, WebGL, Metal, and D3D11 from the same source. It runs on desktop, mobile, and web (emscripten) platforms and is built with the fips build system.
Use cases
- build a small cross-platform 3d demo in c++
- compile a c++ graphics app to webgl with emscripten
- render the same scene with opengl, metal, and d3d11
- prototype 3d graphics experiments on raspberry pi
- create tiny webgl executables from c++
When to choose
- you want a lightweight Orthodox C++ 3D framework for multi-platform demos
- you need WebGL/wasm output from C++ with very small binaries
- you want to study a well-documented minimal graphics framework design
When to avoid
- you need an actively maintained framework with recent fixes
- you are starting a new production project - the author recommends Sokol headers instead
- you need a full-featured game engine with editor and tooling
Facets
framework · maturity abandoned
game-engine graphics animation graphics cross-platform cross-platform windows wasm cpp 3d-graphics opengl metal d3d11 webgl emscripten unmaintained game-development macos linux ios android
1 source
- readme: https://github.com/floooh/oryol · fetched 2026-08-28 · 15efa1a76552
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| floooh/oryol | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem