Openarl/PathOfBuilding
Offline build planner for Path of Exile. observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3773
- days_rel: n/a
- days_push: 2055
- n_releases_24m: 0
Adoption not part of the score
2111 stars · 996 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
An offline build planner for the game Path of Exile, written in Lua. It calculates character offense/defense stats, plans passive skill trees, and manages skills and items with full game data integration.
Use cases
- plan a path of exile build offline
- calculate skill dps for a poe character
- plan passive skill tree allocations
- compare items to see which is an upgrade
- import an existing poe character and test changes
- share a build with a code
When to choose
- you play Path of Exile and want to theorycraft builds without launching the game
- you need accurate DPS/EHP calculations including auras, buffs, and minions
- you want to plan passive tree paths and item upgrades before spending in-game currency
When to avoid
- you need a web-based planner that runs in a browser
- you play a different ARPG than Path of Exile
- you need a tool for a game other than PoE
Facets
application · maturity maintenance
gui simulation data-visualization developer-tools gaming-tools desktop-applications simulation windows lua path-of-exile build-planner game-calculator offline-tool character-planning desktop
1 source
- readme: https://github.com/Openarl/PathOfBuilding · fetched 2026-08-28 · 14a1dc0cafc2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Openarl/PathOfBuilding | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="Openarl/PathOfBuilding")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem