sebbbi/OffsetAllocator
Fast O(1) offset allocator with minimal fragmentation observed · 2026-08-28
Health v2 · maintenance only
31/100
- Activity 0
- Release rhythm 35
- Longevity 94
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1319
- days_rel: n/a
- days_push: 855
- n_releases_24m: 0
Adoption not part of the score
1057 stars · 60 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A fast hard-realtime O(1) offset allocator in C++ with minimal fragmentation, using 256 floating-point-distributed bins and two-level bitfields. It returns offsets rather than pointers, making it ideal for sub-allocating GPU heaps, buffers, and other resources.
Use cases
- sub-allocate GPU heap memory in a rendering engine
- allocate offsets into a large buffer with hard real-time guarantees
- replace pow2 buddy allocators to reduce memory waste
- manage VRAM allocations in a game engine
- implement fast fixed-size-class memory pooling
When to choose
- you need O(1) worst-case allocation with bounded fragmentation overhead (~6.25% average)
- you allocate offsets into a resource like a GPU heap rather than raw memory
- hard real-time constraints rule out general-purpose allocators
When to avoid
- you need a general-purpose malloc replacement returning pointers
- allocation sizes are highly irregular and unbounded
- your project is not C++
Facets
library · maturity active
caching graphics performance cpp cross-platform allocator gpu-memory real-time sub-allocation o1 header-only memory-allocation algorithms
1 source
- readme: https://github.com/sebbbi/OffsetAllocator · fetched 2026-08-28 · 91c2b380d317
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| sebbbi/OffsetAllocator | main | 31 |
For agents
markdown · JSON · MCP: product_card(name="sebbbi/OffsetAllocator")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem