google/oboe
Oboe is a C++ library that makes it easy to build high-performance audio apps on Android. observed · 2026-10-15
Health v2 · maintenance only
87/100
- Activity 99
- Release rhythm 63
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.
- gap_med: 318.0
- age_days: 3305
- days_rel: 35
- days_push: 6
- n_releases_24m: 3
Adoption not part of the score
4121 stars · 640 forks observed · 2026-10-15
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Oboe is a C++ library from Google for building high-performance, low-latency audio apps on Android. It provides a unified API that wraps OpenSL ES and AAudio, automatically selecting the best backend and tuning latency for the target device.
Use cases
- build a low-latency music app on Android
- play or record audio with minimal latency in a native Android app
- write an Android synth or effects processor in C++
- migrate an app from OpenSL ES to a modern audio API
- build a rhythm game with tight audio timing
When to choose
- you need low-latency audio on Android across many API levels
- you want a single C++ API that picks OpenSL ES or AAudio automatically
- you are building pro-audio, gaming, or music apps on Android
When to avoid
- you only need simple audio playback in Java/Kotlin (use MediaPlayer or ExoPlayer)
- you target platforms other than Android
- you need high-level media features like DRM or streaming playlists
Facets
library · maturity stable
audio-processing mobile-development developer-tools cpp low-latency-audio opensl-es aaudio android-ndk audio-streaming audio android
1 source
- readme: https://github.com/google/oboe · fetched 2026-10-15 · f15b3b897b1e
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| google/oboe | main | 87 |
For agents
Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem