Ross ROSS = Recommend OSS · open-source software intelligence for agents

o3de/o3de

Open 3D Engine (O3DE) is an Apache 2.0-licensed multi-platform 3D engine that enables developers and content creators to build AAA games, cinema-quality 3D worlds, and high-fidelity simulations without any fees or commercial obligations. observed · 2026-08-28

github.com/o3de/o3de · homepage · C++ · NOASSERTION (other) observed · 2026-08-28

Health v2 · maintenance only

90/100

  • Activity 99
  • Release rhythm 74
  • Longevity 100

Flags: no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: 69.5
  • age_days: 1976
  • days_rel: 98
  • days_push: 8
  • n_releases_24m: 9

Full methodology

Adoption not part of the score

9632 stars · 2522 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Open 3D Engine (O3DE) is an Apache 2.0-licensed, multi-platform 3D game engine for building AAA games, cinema-quality 3D worlds, and high-fidelity simulations. It features the modular Atom renderer, a Gem-based extension system, visual scripting, and a full editor, with no fees or commercial obligations.

Use cases

  • build a AAA-quality 3D game without licensing fees
  • create cinema-quality 3D worlds and visualizations
  • develop high-fidelity simulations for robotics or education
  • make a cross-platform game for Windows, Linux, and Android
  • build a multiplayer game with a built-in networking stack
  • extend an open-source game engine with custom modular Gems
  • prototype gameplay with visual scripting instead of C++

When to choose

  • you want a fully open-source, royalty-free AAA-capable engine
  • you need a physically based, modular renderer (Atom) with DirectX 12/Vulkan support
  • you prefer C++ and CMake-based workflows with full engine source access
  • you're building simulations or robotics projects alongside games
  • you want modular feature selection via Gems rather than a monolithic engine

When to avoid

  • you need a lightweight 2D-only engine for simple games
  • your team relies on macOS as a primary development platform (still experimental)
  • you want a huge asset store ecosystem and turnkey tooling like commercial engines offer
  • you cannot meet heavy build requirements (Visual Studio, CMake, 16+ GB RAM, 100+ GB disk)

Facets

framework · maturity active

game-engine graphics simulation animation gui simulation graphics robotics cross-platform windows cpp 3d-graphics-engine atom-renderer gems visual-scripting multiplayer aaa-games open-source-engine real-time-rendering physics game-development linux macos android ios cmake

10 sources

Member repositories

RepositoryRoleHealth v2
o3de/o3demain90

For agents

markdown · JSON · MCP: product_card(name="o3de/o3de")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem