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meniku/NPBehave

Event Driven Behavior Trees for Unity 3D observed · 2026-08-28

github.com/meniku/NPBehave · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

28/100

  • Activity 11
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3714
  • days_rel: 535
  • days_push: 535
  • n_releases_24m: 1

Full methodology

Adoption not part of the score

1272 stars · 208 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

NPBehave is an event-driven behavior tree library for building code-based AI in Unity 3D. It stays in its current state instead of re-traversing from the root each frame, making it performant and simple, with blackboard support and Unreal-style node types.

Use cases

  • create AI behavior trees for Unity game characters
  • build event-driven NPC decision logic in C#
  • implement enemy AI without visual editors
  • use blackboards for AI memory in Unity
  • avoid per-frame behavior tree re-traversal for performance
  • extend behavior trees with custom node types

When to choose

  • you build Unity games and prefer defining AI in code rather than visual editors
  • you want performant, event-driven behavior trees inspired by Unreal's approach
  • you need a lightweight, MIT-licensed, easily extendable behavior tree library

When to avoid

  • you need a visual behavior tree editor or designer tooling
  • your project is not built on Unity 3D
  • you need utility AI, GOAP, or other AI architectures rather than behavior trees

Facets

library · maturity stable

game-engine simulation agent-framework artificial-intelligence simulation game-engine cross-platform behavior-trees unity3d game-ai event-driven blackboard csharp game-development

1 source

Member repositories

RepositoryRoleHealth v2
meniku/NPBehavemain28

For agents

markdown · JSON · MCP: product_card(name="meniku/NPBehave")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem