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HackerPoet/NonEuclidean

A Non-Euclidean Rendering Engine for 3D scenes. observed · 2026-08-28

github.com/HackerPoet/NonEuclidean · C++ · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2941
  • days_rel: n/a
  • days_push: 1023
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

6456 stars · 618 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

A non-Euclidean rendering engine for 3D scenes written in C++ with OpenGL, targeting Windows. It ships with several demo rooms that showcase impossible-space effects like portals and warped geometry.

Use cases

  • render non-euclidean 3d scenes
  • explore portal-based impossible spaces in a demo
  • learn how non-euclidean rendering works in opengl
  • experiment with warped 3d room geometry
  • build a game with non-euclidean level design

When to choose

  • you want to see or prototype non-euclidean/impossible-space rendering on Windows
  • you need a small C++ OpenGL codebase to study for portal-style effects

When to avoid

  • you need a production game engine or cross-platform support
  • you want a maintained library with an API rather than a demo application

Facets

application · maturity maintenance

graphics game-engine simulation graphics simulation windows cpp opengl non-euclidean-geometry 3d-rendering demo game-development desktop

1 source

Member repositories

RepositoryRoleHealth v2
HackerPoet/NonEuclideanmain32

For agents

markdown · JSON · MCP: product_card(name="HackerPoet/NonEuclidean")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem