IntQuant/noita_entangled_worlds
True coop multiplayer mod for Noita. observed · 2026-08-28
Health v2 · maintenance only
83/100
- Activity 99
- Release rhythm 75
- Longevity 60
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 0.0
- age_days: 841
- days_rel: 84
- days_push: 8
- n_releases_24m: 121
Adoption not part of the score
1261 stars · 85 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A true co-op multiplayer mod for the game Noita, implemented in Lua with a companion proxy launcher. It synchronizes players, enemies, world pixels, items, perks, and other game state across networked sessions.
Use cases
- play noita in online co-op with friends
- sync enemies and world pixels in multiplayer noita
- share wands and items between players in noita
- host a noita multiplayer server
- add multiplayer to a single-player game via modding
When to avoid
- you play a game other than Noita
- you need official, developer-supported multiplayer
- you cannot enable unsafe mods in your setup
Facets
plugin · maturity active
networking game middleware gaming-tools windows cross-platform noita multiplayer-mod co-op lua-mod game-proxy sync game-development real-time linux macos
1 source
- readme: https://github.com/IntQuant/noita_entangled_worlds · fetched 2026-08-28 · b57d0cd50da3
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| IntQuant/noita_entangled_worlds | main | 83 |
For agents
markdown · JSON · MCP: product_card(name="IntQuant/noita_entangled_worlds")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem