Ross ROSS = Recommend OSS · open-source software intelligence for agents

IntQuant/noita_entangled_worlds

True coop multiplayer mod for Noita. observed · 2026-08-28

github.com/IntQuant/noita_entangled_worlds · Lua · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

83/100

  • Activity 99
  • Release rhythm 75
  • Longevity 60
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 0.0
  • age_days: 841
  • days_rel: 84
  • days_push: 8
  • n_releases_24m: 121

Full methodology

Adoption not part of the score

1261 stars · 85 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A true co-op multiplayer mod for the game Noita, implemented in Lua with a companion proxy launcher. It synchronizes players, enemies, world pixels, items, perks, and other game state across networked sessions.

Use cases

  • play noita in online co-op with friends
  • sync enemies and world pixels in multiplayer noita
  • share wands and items between players in noita
  • host a noita multiplayer server
  • add multiplayer to a single-player game via modding

When to avoid

  • you play a game other than Noita
  • you need official, developer-supported multiplayer
  • you cannot enable unsafe mods in your setup

Facets

plugin · maturity active

networking game middleware gaming-tools windows cross-platform noita multiplayer-mod co-op lua-mod game-proxy sync game-development real-time linux macos

1 source

Member repositories

RepositoryRoleHealth v2
IntQuant/noita_entangled_worldsmain83

For agents

markdown · JSON · MCP: product_card(name="IntQuant/noita_entangled_worlds")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem