keijiro/NoiseShader
Noise shader library for Unity observed · 2026-08-28
Health v2 · maintenance only
57/100
- Activity 55
- Release rhythm 35
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: 156.0
- age_days: 4260
- days_rel: 275
- days_push: 272
- n_releases_24m: 3
Adoption not part of the score
1382 stars · 132 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Unity package providing gradient noise functions written in HLSL, ported from the webgl-noise library. It includes Perlin, periodic Perlin, and simplex noise in 2D/3D plus analytical derivatives.
Use cases
- generate perlin noise in unity shaders
- simplex noise hlsl functions for unity
- procedural terrain noise for unity
- noise with analytical derivatives in shaders
- periodic tileable noise for textures
When to choose
- you need GPU noise functions in Unity shaders
- you want battle-tested ports of webgl-noise
- you need simplex noise with derivatives
When to avoid
- you're not using Unity
- you need CPU-side noise generation
- you need Worley or value noise variants
Facets
library · maturity active
graphics sdk graphics game-engine cross-platform unity hlsl shader perlin-noise simplex-noise procedural-generation game-development
1 source
- readme: https://github.com/keijiro/NoiseShader · fetched 2026-08-28 · 2abd7aab8ddc
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| keijiro/NoiseShader | main | 57 |
For agents
markdown · JSON · MCP: product_card(name="keijiro/NoiseShader")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem