Ross ROSS = Recommend OSS · open-source software intelligence for agents

keijiro/NoiseShader

Noise shader library for Unity observed · 2026-10-19

github.com/keijiro/NoiseShader · HLSL · MIT (permissive) observed · 2026-10-19

Health v2 · maintenance only

51/100

  • Activity 47
  • Release rhythm 28
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: 156.0
  • age_days: 4308
  • days_rel: 323
  • days_push: 320
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

1383 stars · 132 forks observed · 2026-10-19

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A Unity package providing gradient noise functions written in HLSL, ported from the webgl-noise library. It includes Perlin, periodic Perlin, and simplex noise in 2D/3D plus analytical derivatives.

Use cases

  • generate perlin noise in unity shaders
  • simplex noise hlsl functions for unity
  • procedural terrain noise for unity
  • noise with analytical derivatives in shaders
  • periodic tileable noise for textures

When to choose

  • you need GPU noise functions in Unity shaders
  • you want battle-tested ports of webgl-noise
  • you need simplex noise with derivatives

When to avoid

  • you're not using Unity
  • you need CPU-side noise generation
  • you need Worley or value noise variants

Facets

library · maturity active

graphics sdk graphics game-engine cross-platform unity hlsl shader perlin-noise simplex-noise procedural-generation game-development

1 source

Member repositories

RepositoryRoleHealth v2
keijiro/NoiseShadermain51

For agents

markdown · JSON · MCP: product_card(name="keijiro/NoiseShader")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem