Razaekel/noise-rs
Procedural noise generation library for Rust. observed · 2026-08-28
Health v2 · maintenance only
35/100
- Activity 6
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4783
- days_rel: n/a
- days_push: 565
- n_releases_24m: 0
Adoption not part of the score
1079 stars · 132 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A Rust library for procedural noise generation, providing gradient noise functions like Perlin noise that can be chained and combined into complex results. It includes utilities for rendering noise to images, such as planetary surfaces and terrain textures.
Use cases
- generate procedural terrain heightmaps for a game
- create perlin noise textures in rust
- generate planetary surface textures procedurally
- combine fbm and perlin noise functions
- generate seamless noise images for graphics
When to choose
- you need smoothly varying procedural noise in a Rust project
- you want composable noise functions for terrain or texture generation
- you need to render noise output to image files
When to avoid
- you need noise generation in a language other than Rust
- you need real-time GPU shader noise rather than CPU-side generation
Facets
library · maturity active
graphics simulation image-processing graphics simulation rust cross-platform procedural-generation perlin-noise gradient-noise fbm texture-generation terrain-generation game-development
1 source
- readme: https://github.com/Razaekel/noise-rs · fetched 2026-08-28 · 3384001a94a2
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Razaekel/noise-rs | main | 35 |
For agents
markdown · JSON · MCP: product_card(name="Razaekel/noise-rs")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem