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ketoo/NoahGameFrame

A fast, scalable, distributed game server engine/framework for C++, include the actor library, network library, can be used as a real time multiplayer game engine ( MMO RPG/MOBA ), which support C#/Lua script/ Unity3d, Cocos2dx and plan to support Unreal. observed · 2026-08-28

github.com/ketoo/NoahGameFrame · homepage · C++ · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

23/100

  • Activity 0
  • Release rhythm 8
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 4492
  • days_rel: n/a
  • days_push: 1285
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

4147 stars · 1113 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

NoahGameFrame (NF) is a fast, scalable, distributed game server engine and plugin framework written in C++, featuring an actor model, network library, and event/attribute-driven architecture. It supports C#/Lua scripting and clients built with Unity3D and Cocos2dx, and is suited for real-time multiplayer games like MMO RPGs and MOBAs.

Use cases

  • build a distributed game server for an MMORPG
  • create a real-time multiplayer MOBA backend
  • develop a scalable game server with an actor model in C++
  • integrate a C++ game server with a Unity3D client
  • script game logic in Lua on a C++ server engine
  • set up TCP or HTTP servers for a game backend
  • implement load balancing and scaling for game servers

When to choose

  • you need a proven, open-source distributed game server framework in C++
  • you are building an MMO RPG, MOBA, or other real-time multiplayer game
  • you want a plugin-based, event-driven server architecture with actor-model concurrency
  • your team uses Unity3D or Cocos2dx clients with C#/Lua scripting

When to avoid

  • you need a fully maintained project with active development and recent releases
  • you are building a simple single-player or small-scale game that doesn't need a distributed server
  • you prefer a framework with Unreal Engine support, which is only planned, not implemented
  • you need a general-purpose application server rather than a game-specific engine

Facets

framework · maturity maintenance

game-engine rpc concurrency plugin-system networking http-server websocket gaming-tools microservices cpp windows cross-platform lua game-server actor-model mmorpg moba distributed-server unity3d cocos2d-x lua-scripting csharp-client multiplayer game-development real-time linux

2 sources

Member repositories

RepositoryRoleHealth v2
ketoo/NoahGameFramemain23

For agents

markdown · JSON · MCP: product_card(name="ketoo/NoahGameFrame")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem