Ross ROSS = Recommend OSS · open-source software intelligence for agents

mas-bandwidth/netcode

Secure client/server protocol for multiplayer games built on top of UDP observed · 2026-08-28

github.com/mas-bandwidth/netcode · C · BSD-3-Clause (permissive) observed · 2026-08-28

Health v2 · maintenance only

99/100

  • Activity 99
  • Release rhythm 99
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 0.5
  • age_days: 3534
  • days_rel: 7
  • days_push: 7
  • n_releases_24m: 13

Full methodology

Adoption not part of the score

2595 stars · 206 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A C library implementing a secure, connection-oriented client/server protocol on top of UDP for real-time multiplayer games. It handles encrypted and signed packets, connect tokens, client slots, and disconnect handling so developers can focus on their game protocol.

Use cases

  • add secure client/server connections to a multiplayer game over UDP
  • authorize clients with connect tokens generated by a matchmaking backend
  • manage a fixed number of client slots on a game server
  • protect game packets from tampering, replay, and amplification attacks
  • support IPv4 and IPv6 game networking
  • reduce Wi-Fi jitter with QoS packet tagging

When to choose

  • you are building a real-time multiplayer game and need reliable connection management over UDP
  • you want secure, encrypted game packets without building your own crypto
  • you need a lightweight C library with minimal dependencies (libsodium)

When to avoid

  • you need reliable ordered streams like TCP provides
  • you are building a non-game network service better served by HTTP/WebSocket libraries
  • you need a full game networking solution with replication and state sync built in

Facets

library · maturity active

networking security cryptography sdk networking security cross-platform cpp c udp multiplayer-games client-server connect-tokens libsodium real-time game-development

1 source

Member repositories

RepositoryRoleHealth v2
mas-bandwidth/netcodemain99

For agents

markdown · JSON · MCP: product_card(name="mas-bandwidth/netcode")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem