h8man/NavMeshPlus
Unity NavMesh 2D Pathfinding observed · 2026-08-28
Health v2 · maintenance only
75/100
- Activity 94
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2860
- days_rel: n/a
- days_push: 39
- n_releases_24m: 0
Adoption not part of the score
2337 stars · 267 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
NavMeshPlus is a Unity library that extends Unity's NavMeshComponents with 2D pathfinding support, generating navigation meshes from tilemaps, sprites, and 2D colliders. It provides NavMeshSurface and related components tailored for top-down 2D games.
Use cases
- add navmesh pathfinding to a 2d unity game
- bake navigation mesh from tilemaps and sprites
- make enemies navigate around 2d colliders
- top-down 2d character movement with pathfinding
- unity 2d navmesh alternative to a* grid pathfinding
- create walkable areas for 2d agents in unity
When to choose
- building a Unity 2D top-down game needing navmesh-based pathfinding
- you want automatic navmesh baking from tilemaps, sprites, or Collider2D
- you prefer Unity's NavMesh API over custom grid A* implementations
When to avoid
- working in 3D Unity projects (use built-in NavMeshComponents)
- using a non-Unity engine like Godot or Unreal
- needing grid-based or flow-field pathfinding instead of navmesh
Facets
library · maturity active
game-engine simulation simulation game-engine cross-platform unity navmesh pathfinding 2d tilemap sprites collider2d csharp game-development
1 source
- readme: https://github.com/h8man/NavMeshPlus · fetched 2026-08-28 · ace5773c3f03
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| h8man/NavMeshPlus | main | 75 |
For agents
markdown · JSON · MCP: product_card(name="h8man/NavMeshPlus")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem