# h8man/NavMeshPlus

Unity NavMesh 2D Pathfinding

Repository: https://github.com/h8man/NavMeshPlus
Canonical: https://ross.abutalabs.com/products/navmeshplus
Language: C#
License: MIT
License Family: permissive
Topics: unity, 2d, 2d-navmesh, pathfinding, tilemap, unity-2d-pathfinding, navmesh, sprites, unity3d, 2d-pathfinding, collider2d
Last push: 2026-07-25T11:30:47+00:00

## Health v2 (maintenance only)
Score: 75/100 (v2, computed 2026-09-02T17:46:02.011165+00:00)
- activity 94, release rhythm 35, longevity 100
- inputs: {"age_days": 2860, "days_push": 39, "days_rel": null, "gap_med": null, "n_releases_24m": 0}
- flags: no_releases
- formula: round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10)

## Adoption (not part of the score)
Stars 2337, forks 267 (observed 2026-08-28T04:06:38.069915+00:00)

## What it is
NavMeshPlus is a Unity library that extends Unity's NavMeshComponents with 2D pathfinding support, generating navigation meshes from tilemaps, sprites, and 2D colliders. It provides NavMeshSurface and related components tailored for top-down 2D games.

## Use cases
- add navmesh pathfinding to a 2d unity game
- bake navigation mesh from tilemaps and sprites
- make enemies navigate around 2d colliders
- top-down 2d character movement with pathfinding
- unity 2d navmesh alternative to a* grid pathfinding
- create walkable areas for 2d agents in unity

## When to choose
- building a Unity 2D top-down game needing navmesh-based pathfinding
- you want automatic navmesh baking from tilemaps, sprites, or Collider2D
- you prefer Unity's NavMesh API over custom grid A* implementations

## When to avoid
- working in 3D Unity projects (use built-in NavMeshComponents)
- using a non-Unity engine like Godot or Unreal
- needing grid-based or flow-field pathfinding instead of navmesh

## Facets
- artifact type: library
- maturity: active
- function: game-engine, simulation
- domain: simulation
- platform: game-engine, cross-platform
- tags: unity, navmesh, pathfinding, 2d, tilemap, sprites, collider2d, csharp, game-development

## Member repositories
- h8man/NavMeshPlus (main) score 75

## Provenance
- Observed fields: from GitHub, fetched 2026-08-28T04:06:38.069915+00:00.
- Health v2: computed from the inputs above; adoption is never an input.
- Inferred fields (summary, facets, guidance): AI-extracted, prompt v1, taxonomy v1, on 2026-08-30T02:37:35.138371+00:00, confidence not recorded.
  - readme: https://github.com/h8man/NavMeshPlus (fetched 2026-08-28T04:06:38.069915+00:00, sha ace5773c3f03)
- Data as of 2026-08-30T08:39:29.467469+00:00.
