wjakob/nanogui
Minimalistic GUI library for OpenGL observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4231
- days_rel: n/a
- days_push: 1223
- n_releases_24m: 0
Adoption not part of the score
4871 stars · 612 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
NanoGUI is a minimalistic cross-platform C++ widget library for building GUIs on top of OpenGL 3.x, built on GLFW, GLAD, Eigen, and NanoVG. It provides automatic layout generation, lambda-based callbacks, and Python bindings via pybind11.
Use cases
- build a small desktop GUI for an OpenGL application
- add sliders and buttons to a graphics demo or renderer
- create a cross-platform C++ tool with a lightweight UI
- prototype GUIs from Python with OpenGL rendering
- add a settings panel to a 3D visualization tool
When to choose
- you need a lightweight OpenGL-based widget toolkit in C++
- you want Python bindings for a native GUI
- your app already renders with OpenGL 3.x and needs overlay controls
When to avoid
- you need Metal, GLES, or WebAssembly support (use the modernized mitsuba-renderer/nanogui fork)
- you need a fully featured native-look desktop toolkit
- you need long-term active maintenance or new features
Facets
library · maturity maintenance
gui ui-components graphics desktop-applications graphics cross-platform developer-tools cpp windows cross-platform python opengl widget-toolkit glfw pybind11 retina cmake macos linux
1 source
- readme: https://github.com/wjakob/nanogui · fetched 2026-08-28 · f873a361eecc
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| wjakob/nanogui | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem