name5566/leaf
A game server framework in Go (golang) observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 4412
- days_rel: n/a
- days_push: 832
- n_releases_24m: 0
Adoption not part of the score
5518 stars · 1334 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Leaf is a pragmatic game server framework written in Go, providing modular building blocks for building multiplayer game backends. It emphasizes ease of use, reliability, multicore support, and modularity.
Use cases
- build a multiplayer game server in Go
- handle real-time client connections for an online game
- structure a modular game backend with multicore support
- implement a websocket-based game server
- prototype an MMO or mobile game backend
When to choose
- you are building a game server in Go and want a lightweight, easy-to-use framework
- you need modular architecture with multicore support for game logic
- you want a proven open-source foundation for multiplayer backends
When to avoid
- you need a general-purpose web application framework rather than a game server
- you require a framework with a large active community and frequent releases
- you are building non-realtime services where a standard web framework fits better
Facets
framework · maturity maintenance
game-engine networking concurrency websocket http-server backend cross-platform go windows cross-platform game-server golang multiplayer server-framework game-development real-time linux macos
1 source
- readme: https://github.com/name5566/leaf · fetched 2026-08-28 · 61f42a75d81a
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| name5566/leaf | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem