naia-lib/naia
a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast observed · 2026-08-28
Health v2 · maintenance only
82/100
- Activity 99
- Release rhythm 51
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: 300.5
- age_days: 2257
- days_rel: 113
- days_push: 10
- n_releases_24m: 3
Adoption not part of the score
1170 stars · 65 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
naia is a cross-platform Rust networking library for multiplayer games, providing server-authoritative entity replication and typed message passing over UDP (native) and WebRTC (browser/Wasm). It is ECS-agnostic with adapters for Bevy and macroquad, following the Tribes 2 networking model.
Use cases
- build a multiplayer game server in Rust
- replicate game entities from server to clients
- make a browser-based multiplayer game with WebAssembly
- send reliable and unreliable messages between game client and server
- delegate entity authority to clients in a multiplayer game
- add networking to a Bevy game
- sync game state across native and web clients
When to choose
- you are building a multiplayer game in Rust, especially with Bevy or macroquad
- you need the same networking code to run natively and in the browser via Wasm
- you want server-authoritative entity replication with automatic diffing
- you need configurable reliability and ordering channels for game messages
When to avoid
- you need general-purpose HTTP or REST networking rather than game state replication
- your project is not in Rust
- you need peer-to-peer networking rather than a client-server model
- you want a turnkey game server hosting solution rather than a library
Facets
library · maturity active
networking serialization concurrency game-engine websocket gaming-tools cross-platform rust wasm cross-platform browser windows multiplayer-games entity-replication server-authoritative webrtc udp ecs-agnostic bevy macroquad client-server game-development linux macos
1 source
- readme: https://github.com/naia-lib/naia · fetched 2026-08-28 · ae3d06af9aad
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| naia-lib/naia | main | 82 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem