Ross ROSS = Recommend OSS · open-source software intelligence for agents

naia-lib/naia

a cross-platform (including Wasm!) networking library built in Rust. Intended to make multiplayer game development dead-simple & lightning-fast observed · 2026-08-28

github.com/naia-lib/naia · Rust · Apache-2.0 (permissive) observed · 2026-08-28

Health v2 · maintenance only

82/100

  • Activity 99
  • Release rhythm 51
  • Longevity 100
How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: 300.5
  • age_days: 2257
  • days_rel: 113
  • days_push: 10
  • n_releases_24m: 3

Full methodology

Adoption not part of the score

1170 stars · 65 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

naia is a cross-platform Rust networking library for multiplayer games, providing server-authoritative entity replication and typed message passing over UDP (native) and WebRTC (browser/Wasm). It is ECS-agnostic with adapters for Bevy and macroquad, following the Tribes 2 networking model.

Use cases

  • build a multiplayer game server in Rust
  • replicate game entities from server to clients
  • make a browser-based multiplayer game with WebAssembly
  • send reliable and unreliable messages between game client and server
  • delegate entity authority to clients in a multiplayer game
  • add networking to a Bevy game
  • sync game state across native and web clients

When to choose

  • you are building a multiplayer game in Rust, especially with Bevy or macroquad
  • you need the same networking code to run natively and in the browser via Wasm
  • you want server-authoritative entity replication with automatic diffing
  • you need configurable reliability and ordering channels for game messages

When to avoid

  • you need general-purpose HTTP or REST networking rather than game state replication
  • your project is not in Rust
  • you need peer-to-peer networking rather than a client-server model
  • you want a turnkey game server hosting solution rather than a library

Facets

library · maturity active

networking serialization concurrency game-engine websocket gaming-tools cross-platform rust wasm cross-platform browser windows multiplayer-games entity-replication server-authoritative webrtc udp ecs-agnostic bevy macroquad client-server game-development linux macos

1 source

Member repositories

RepositoryRoleHealth v2
naia-lib/naiamain82

For agents

markdown · JSON · MCP: product_card(name="naia-lib/naia")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem