Ross ROSS = Recommend OSS · open-source software intelligence for agents

kisence-mian/MyUnityFrameWork

我的Unity框架,包含资源加载,配置加载,数据加载,UI管理,日志管理,动画系统,特效系统 observed · 2026-08-28

github.com/kisence-mian/MyUnityFrameWork · C# observed · 2026-08-28

Health v2 · maintenance only

32/100

  • Activity 0
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 3728
  • days_rel: n/a
  • days_push: 2151
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

2189 stars · 560 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A pluggable Unity game development framework written in C# covering resource loading, config/data loading, UI management, audio, logging, animation, effects, hot updates, and Lua integration, with visual editor tools and code generation. It supports Android, iOS, PC, and WebGL builds and includes developer tooling like in-game consoles, bug replay, and Jenkins build integration.

Use cases

  • build a Unity game with a complete framework
  • manage asset bundles and resource loading in Unity
  • add hot update support to a Unity game
  • manage UI, audio, and config in Unity projects
  • integrate Lua scripting into Unity
  • automate Unity builds with Jenkins
  • add a tutorial/guide system to a Unity game

When to choose

  • you are building a Unity mobile/PC game and want an all-in-one framework with editor tooling
  • you need resource loading, UI management, and hot updates out of the box
  • you want Lua scripting and SDK management integrated

When to avoid

  • you use a modern Unity version with Addressables and built-in tooling
  • you need an actively maintained project with a license and recent updates
  • you only need one small feature and not a full framework

Facets

framework · maturity maintenance

game-engine ui-components state-management logging animation audio-processing configuration-management plugin-system developer-tools internationalization workflow-automation networking serialization gaming-tools developer-tools cross-platform cross-platform windows cpp c unity game-framework asset-bundle hot-update lua ulua editor-tools object-pool ui-framework sdk-manager tutorial-system csharp game-development android ios

1 source

Member repositories

RepositoryRoleHealth v2
kisence-mian/MyUnityFrameWorkmain32

For agents

markdown · JSON · MCP: product_card(name="kisence-mian/MyUnityFrameWork")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem