Ross ROSS = Recommend OSS · open-source software intelligence for agents

isadorasophia/murder

Murder is a pixel art ECS game engine. observed · 2026-08-28

github.com/isadorasophia/murder · homepage · C# · MIT (permissive) observed · 2026-08-28

Health v2 · maintenance only

77/100

  • Activity 99
  • Release rhythm 35
  • Longevity 100

Flags: no_releases

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1410
  • days_rel: n/a
  • days_push: 8
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

3313 stars · 97 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded

Murder is a pixel art game engine built on top of FNA using an entity-component-system (ECS) architecture via the Bang framework. It includes an integrated editor as a separate project within your game solution, targeting Linux, macOS, Windows, and Steam Deck with .NET 8.

Use cases

  • build a 2D pixel art game in C#
  • make a game with an ECS architecture
  • develop games for Steam Deck
  • create a game jam project quickly
  • edit game levels and entities inside my own project

When to choose

  • you want a C# pixel art engine on FNA with ECS
  • you prefer editor code living inside your own project like MonoGame/FNA workflows

When to avoid

  • you need a stable, mature engine with NuGet packages
  • you need console platform support today
  • you dislike frequent breaking changes

Facets

framework · maturity active

game-engine gui cross-platform windows cross-platform ecs pixel-art fna csharp 2d editor game-development linux macos desktop

3 sources

Member repositories

RepositoryRoleHealth v2
isadorasophia/murdermain77

For agents

markdown · JSON · MCP: product_card(name="isadorasophia/murder")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem