isadorasophia/murder
Murder is a pixel art ECS game engine. observed · 2026-08-28
Health v2 · maintenance only
77/100
- Activity 99
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1410
- days_rel: n/a
- days_push: 8
- n_releases_24m: 0
Adoption not part of the score
3313 stars · 97 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-29, confidence not recorded
Murder is a pixel art game engine built on top of FNA using an entity-component-system (ECS) architecture via the Bang framework. It includes an integrated editor as a separate project within your game solution, targeting Linux, macOS, Windows, and Steam Deck with .NET 8.
Use cases
- build a 2D pixel art game in C#
- make a game with an ECS architecture
- develop games for Steam Deck
- create a game jam project quickly
- edit game levels and entities inside my own project
When to choose
- you want a C# pixel art engine on FNA with ECS
- you prefer editor code living inside your own project like MonoGame/FNA workflows
When to avoid
- you need a stable, mature engine with NuGet packages
- you need console platform support today
- you dislike frequent breaking changes
Facets
framework · maturity active
game-engine gui cross-platform windows cross-platform ecs pixel-art fna csharp 2d editor game-development linux macos desktop
3 sources
- readme: https://github.com/isadorasophia/murder · fetched 2026-08-28 · 37cf47e2c64f
- homepage: https://isadorasophia.com/murder/ · fetched 2026-08-29 · 4d0cb13b04dc
- site_page: https://isadorasophia.com/murder/getting-started/helloworld.html · fetched 2026-08-29 · 13a55b74880c
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| isadorasophia/murder | main | 77 |
For agents
markdown · JSON · MCP: product_card(name="isadorasophia/murder")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem