scottcgi/Mojoc
A cross-platform, open-source, pure C game engine for mobile game. observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3469
- days_rel: n/a
- days_push: 957
- n_releases_24m: 0
Adoption not part of the score
1286 stars · 183 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Mojoc is an open-source, cross-platform, pure C (C99) game engine based on OpenGLES3, targeting mobile games on Android and iOS. It uses a lightweight object-oriented C model with a component, state-machine, and message-driven architecture.
Use cases
- build a 2d mobile game for android and ios in pure c
- learn how to write a game engine in c99
- develop cross-platform mobile games without c++
- study an ooc (object-oriented c) engine architecture
- create lightweight opengles3 games for phones
When to choose
- you want a minimal, dependency-free pure C engine for Android/iOS games
- you prefer C99 over C++ and want a simple, small engine
- you want to study or extend a compact game engine architecture
When to avoid
- you need desktop, web, or console platform support today
- you want a feature-rich engine with large community and asset ecosystem
- you need 3D rendering, physics, or built-in editor tooling
Facets
framework · maturity maintenance
game-engine graphics animation mobile-development cross-platform cpp c pure-c opengles3 ooc mobile-game c99 game-development android ios
1 source
- readme: https://github.com/scottcgi/Mojoc · fetched 2026-08-28 · 00b046329055
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| scottcgi/Mojoc | main | 23 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem