MaximeHerpin/modular_tree
None observed · 2026-08-28
Health v2 · maintenance only
23/100
- Activity 0
- Release rhythm 8
- Longevity 100
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 3676
- days_rel: n/a
- days_push: 729
- n_releases_24m: 0
Adoption not part of the score
1287 stars · 235 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Mtree is a C++ library for procedurally generating 3D tree models through composable tree functions and meshing. It is distributed primarily as a Blender addon, but the core C++ library can be used standalone.
Use cases
- generate procedural 3d trees for blender scenes
- create tree meshes programmatically in c++
- model branching structures like trunks and branches
- add random variation to tree geometry
- export tree geometry as vertices and triangles
When to choose
- you need procedural tree generation in Blender
- you want a C++ library for generating tree meshes in your own pipeline
- you need fine control over trunk, branch, and growth parameters
When to avoid
- you need general-purpose procedural modeling beyond trees
- you need a ready-made library of prebuilt tree assets rather than generation
- you work outside Blender and C++ ecosystems
Facets
library · maturity active
graphics simulation sdk graphics simulation cpp cross-platform procedural-generation 3d-trees blender-addon mesh-generation procedural-modeling game-development desktop
1 source
- readme: https://github.com/MaximeHerpin/modular_tree · fetched 2026-08-28 · 0c48ba724c33
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| MaximeHerpin/modular_tree | main | 23 |
For agents
markdown · JSON · MCP: product_card(name="MaximeHerpin/modular_tree")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem