cinight/MinimalCompute resource
None observed · 2026-08-28
Health v2 · maintenance only
65/100
- Activity 73
- Release rhythm 35
- Longevity 100
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 2522
- days_rel: n/a
- days_push: 162
- n_releases_24m: 0
Adoption not part of the score
1522 stars · 145 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
A collection of minimal Unity example scenes demonstrating compute shaders, compute buffers, and CPU-GPU data transport. It includes both Built-in RP and URP scenes covering textures, structured buffers, GPU particles, fluids, and async GPU readback.
Use cases
- learn unity compute shaders
- examples of cpu to gpu data transfer in unity
- gpu fluid simulation example
- gpu particles with compute buffers
- async gpu readback example
- structured buffer usage in unity shaders
When to choose
- you are learning Unity compute shaders from small runnable scenes
- you need reference implementations for compute buffers, AsyncGPUReadback, or GPU fluids in Unity 6
When to avoid
- you need a production-ready library or framework to drop into a project
- you target platforms other than Windows DX11 without testing
- you need a licensed, packaged asset with support
Facets
learning-resource · maturity active
graphics simulation developer-tools graphics simulation tutorials windows game-engine cross-platform unity compute-shaders gpu example-scenes urp gpgpu game-development
1 source
- readme: https://github.com/cinight/MinimalCompute · fetched 2026-08-28 · 82b217e9fe71
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| cinight/MinimalCompute | main | 65 |
For agents
markdown · JSON · MCP: product_card(name="cinight/MinimalCompute")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem