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cinight/MinimalCompute resource

None observed · 2026-08-28

github.com/cinight/MinimalCompute · C# observed · 2026-08-28

Health v2 · maintenance only

65/100

  • Activity 73
  • Release rhythm 35
  • Longevity 100

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-03. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 2522
  • days_rel: n/a
  • days_push: 162
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1522 stars · 145 forks observed · 2026-08-28

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

A collection of minimal Unity example scenes demonstrating compute shaders, compute buffers, and CPU-GPU data transport. It includes both Built-in RP and URP scenes covering textures, structured buffers, GPU particles, fluids, and async GPU readback.

Use cases

  • learn unity compute shaders
  • examples of cpu to gpu data transfer in unity
  • gpu fluid simulation example
  • gpu particles with compute buffers
  • async gpu readback example
  • structured buffer usage in unity shaders

When to choose

  • you are learning Unity compute shaders from small runnable scenes
  • you need reference implementations for compute buffers, AsyncGPUReadback, or GPU fluids in Unity 6

When to avoid

  • you need a production-ready library or framework to drop into a project
  • you target platforms other than Windows DX11 without testing
  • you need a licensed, packaged asset with support

Facets

learning-resource · maturity active

graphics simulation developer-tools graphics simulation tutorials windows game-engine cross-platform unity compute-shaders gpu example-scenes urp gpgpu game-development

1 source

Member repositories

RepositoryRoleHealth v2
cinight/MinimalComputemain65

For agents

markdown · JSON · MCP: product_card(name="cinight/MinimalCompute")

Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem