iaddis/metalnes
Transistor level NES simulation observed · 2026-08-28
Health v2 · maintenance only
32/100
- Activity 0
- Release rhythm 35
- Longevity 100
Flags: no_releases
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 1688
- days_rel: n/a
- days_push: 1602
- n_releases_24m: 0
Adoption not part of the score
1947 stars · 39 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
MetalNES is a transistor-level simulation of the Nintendo Entertainment System (NES-001), including support chips, voltage ladders for composite video and audio output. It is built on Visual2C02 and Visual2A03 transistor netlists and currently runs on macOS only.
Use cases
- simulate NES hardware at the transistor level
- study how the NES 2A03 and 2C02 chips work internally
- run NES software on a cycle-accurate hardware simulation
- learn low-level digital circuit behavior
- explore composite video and audio signal generation
When to choose
- you want the most accurate possible NES simulation down to individual transistors
- you are researching or teaching retro hardware internals
- you need to observe voltage-level behavior of NES circuitry
When to avoid
- you just want to play NES games - use a standard emulator instead
- you need MMU support or cross-platform builds
- you need high performance - the project needs lots of optimization
Facets
application · maturity experimental
simulation graphics audio-processing developer-tools simulation hardware gaming-tools education emulation nes transistor-level-simulation retro-computing hardware-simulation macos desktop javascript
1 source
- readme: https://github.com/iaddis/metalnes · fetched 2026-08-28 · 3f4dc13f3114
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| iaddis/metalnes | main | 32 |
For agents
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem