Unity-Technologies/megacity-metro
Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games. observed · 2026-08-28
Health v2 · maintenance only
60/100
- Activity 76
- Release rhythm 35
- Longevity 69
Flags: no_releases no_license
How is this computed?
round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-09-02. Adoption (stars, forks) is never an input.
- gap_med: n/a
- age_days: 971
- days_rel: n/a
- days_push: 145
- n_releases_24m: 0
Adoption not part of the score
1165 stars · 278 forks observed · 2026-08-28
What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded
Megacity Metro is an open-source multiplayer shooter game sample from Unity built with DOTS (Entity Component System) and Netcode for Entities, supporting 150+ players per session with server-authoritative gameplay. It integrates Unity Gaming Services for game server hosting, matchmaking, and Vivox voice chat, and serves as a large-scale multiplayer demo and learning resource.
Use cases
- learn how to build large-scale multiplayer games with Unity DOTS
- study server-authoritative netcode with prediction and lag compensation
- see how to integrate Unity Gaming Services like matchmaking and Vivox voice chat
- benchmark ECS rendering and streaming performance with 150 players
- use as a starting template for a Unity multiplayer shooter
- explore Unity 6 rendering features like Render Graph and STP
When to choose
- you want a production-quality reference for Netcode for Entities and DOTS
- you are building a large-scale multiplayer Unity game and need architectural examples
- you want to evaluate Unity Gaming Services integration in a real project
When to avoid
- you need a small, lightweight starter template - this is a large project with long build times
- you are not using Unity or DOTS
- you need a fully supported game engine rather than a demo/sample project
Facets
application · maturity active
game-engine networking simulation sdk gaming-tools cross-platform windows cross-platform game-engine unity dots ecs netcode-for-entities multiplayer-shooter unity-gaming-services sample-project voice-chat matchmaking game-development macos android ios
10 sources
- readme: https://github.com/Unity-Technologies/megacity-metro · fetched 2026-08-28 · 33db86daff97
- homepage: https://unity.com/demos/megacity-competitive-action-sample · fetched 2026-08-29 · 3d72d34baa23
- site_page: https://unity.com/features/collaboration · fetched 2026-08-29 · cad621e9760e
- site_page: https://unity.com/features/multiplatform · fetched 2026-08-29 · 2449aa9cdd6b
- site_page: https://unity.com/features/liveops · fetched 2026-08-29 · 08535bc492a2
- site_page: https://unity.com/features/multiplayer · fetched 2026-08-29 · a1d8686f7179
- site_page: https://docs.unity.com · fetched 2026-08-29 · 3ef51e67a898
- site_page: https://unity.com/products · fetched 2026-08-29 · 40f45f419407
- site_page: https://unity.com/roadmap · fetched 2026-08-29 · e647dc2f4252
- site_page: https://unity.com/faq · fetched 2026-08-29 · 3ecf5af1eaae
Member repositories
| Repository | Role | Health v2 |
|---|---|---|
| Unity-Technologies/megacity-metro | main | 60 |
For agents
markdown · JSON · MCP: product_card(name="Unity-Technologies/megacity-metro")
Data as of 2026-08-30T08:39:29.467469+00:00 · Report a problem