Ross ROSS = Recommend OSS · open-source software intelligence for agents

Unity-Technologies/megacity-metro

Some data may be outdated — see provenance labels.

Megacity-Metro: a thrilling shooter game, using Netcode for Entities for a multiplayer experience supporting 128+ players. Latest DOTS packages and Unity Gaming Services elevate the user experience, demonstrating how to craft engaging multiplayer games. observed · 2026-10-02

github.com/Unity-Technologies/megacity-metro · homepage · C# · NOASSERTION (other) observed · 2026-10-02

Health v2 · maintenance only

57/100

  • Activity 68
  • Release rhythm 35
  • Longevity 72

Flags: no_releases no_license

How is this computed?

round(0.45*activity + 0.35*rhythm + 0.20*longevity); archived -> min(score, 10) — computed 2026-10-21. Adoption (stars, forks) is never an input.

  • gap_med: n/a
  • age_days: 1019
  • days_rel: n/a
  • days_push: 193
  • n_releases_24m: 0

Full methodology

Adoption not part of the score

1175 stars · 277 forks observed · 2026-10-02

What it is AI-extracted, prompt v1, taxonomy v1, 2026-08-30, confidence not recorded

Megacity Metro is an open-source multiplayer shooter game sample from Unity built with DOTS (Entity Component System) and Netcode for Entities, supporting 150+ players per session with server-authoritative gameplay. It integrates Unity Gaming Services for game server hosting, matchmaking, and Vivox voice chat, and serves as a large-scale multiplayer demo and learning resource.

Use cases

  • learn how to build large-scale multiplayer games with Unity DOTS
  • study server-authoritative netcode with prediction and lag compensation
  • see how to integrate Unity Gaming Services like matchmaking and Vivox voice chat
  • benchmark ECS rendering and streaming performance with 150 players
  • use as a starting template for a Unity multiplayer shooter
  • explore Unity 6 rendering features like Render Graph and STP

When to choose

  • you want a production-quality reference for Netcode for Entities and DOTS
  • you are building a large-scale multiplayer Unity game and need architectural examples
  • you want to evaluate Unity Gaming Services integration in a real project

When to avoid

  • you need a small, lightweight starter template - this is a large project with long build times
  • you are not using Unity or DOTS
  • you need a fully supported game engine rather than a demo/sample project

Facets

application · maturity active

game-engine networking simulation sdk gaming-tools cross-platform windows cross-platform game-engine unity dots ecs netcode-for-entities multiplayer-shooter unity-gaming-services sample-project voice-chat matchmaking game-development macos android ios

10 sources

Member repositories

RepositoryRoleHealth v2
Unity-Technologies/megacity-metromain57

For agents

markdown · JSON · MCP: product_card(name="Unity-Technologies/megacity-metro")

Data as of 2026-10-19T08:05:51.212177+00:00 · Report a problem